AMP BEAVERTON • 2026

PlayBelonging

4,471 Beaverton youth shared nearly 50,000 stories of everyday life. We mapped those stories to understand where young people play, move, feel at ease, encounter barriers, and where action could have the greatest impact.

What emerged is a geography of young people's everyday lives and a field guide for making those lives more active, mobile, safe, and connected.

AMP map showing where Beaverton youth play across the region
Kids from Beaverton play all over the region.But their geography of belonging is smaller.
4,471Beaverton youth shared their stories
Nearly 50,000stories of everyday life mapped in 2026
9,072stories of play alone
Year 1 baselinefor tracking play, belonging, mobility, friction, and opportunity over time
01 • The Story

THE BIG IDEA

Play is only the beginning.

Youth are playing in many of the places we would hope to see them play. But when AMP adds safety and ease to the picture, the geography changes. Belonging is more concentrated than play.

That difference matters. AMP defines opportunity as places where youth are already present, but where some aspect of everyday life is making play, movement, or belonging more difficult.

02 • Key Findings

FIVE STORIES FROM THE DATA

What Beaverton youth made visible.

The full report contains dozens of maps, rankings, comparisons, and recommendations. These five findings capture the arc from youth experience to action.

01 • PLAY → BELONGING

Youth travel widely to play. Their geography of belonging is smaller.

The Play map reaches across Beaverton and well beyond it. The Belonging map is more constrained. Belonging requires more than presence: youth need to be playing while also feeling safe and at ease.

This gap is one of the clearest ways AMP distinguishes use from quality of experience.

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02 • PLAY OPPORTUNITY

30% above average

Beaverton HS has the highest Play Opportunity score among the six BSD high-school catchments.

Play Opportunity identifies places where youth are already playing but also reporting uncomfortable or unsafe conditions. Beaverton HS scores .197, which is 30% above the BSD six-catchment mean of .152.

HighestBeaverton HS .197
LowestWestview HS .111
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03 • MOBILITY OPPORTUNITY

#1

Mobility Opportunity among BSD preferred walking segments.

Springville North ranks first among BSD preferred walking segments, with a Mobility Opportunity score of .691, which is 224% above the BSD preferred walking route average.

Above average224%
Score.691
All-route mean.213
Standard deviation.130

AMP then expands beyond the route score to the actual stories of friction (traffic, crossings, road safety, pedestrian access) and where intervention could matter most.

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REGIONAL → HYPER-LOCAL Youth Programming 118 neighborhood youth
ALL BEAVERTON YOUTH

Broader recreation patterns

Already doing
Walking Soccer Biking Volleyball Swimming Skateboarding
Want more of
Skating Tennis Swimming Biking Running
CENTER STREET PARK AREA

Distinctive local interests

Already doing / using
Park Skating Gym Bowling Shopping / Mall
Want more of
Rock Climbing Volleyball Basketball Soccer Football Hiking
Hyper-local programming opportunity Citywide recreation data tell us what Beaverton youth generally enjoy. The Center Street comparison helps planners see what youth around this particular park are asking for by providing a locally responsive starting point for programming and investment.

04 • PLAY OPPORTUNITY

#1

From #1 opportunity park to a neighborhood-specific programming strategy.

Center Street Park ranks first among parks in the Beaverton HS catchment, with a Play Opportunity score of .605, which is 925% above the catchment park average.

Above average925%
Score.605
Catchment park mean.059
Standard deviation.141

After Center Street Park emerged as the top Play Opportunity, AMP identified 118 youth whose mapped neighborhoods fall within roughly 1 km of the park. We then compared their recreation stories with the broader Beaverton youth sample to surface programming ideas that are specific to this park and its surrounding neighborhood.

05 • GIRLS + BELONGING

36%

Girls' average park belonging is 36% below the Beaverton  average.

Girls average .160 on belonging across Beaverton-area parks, compared with .249 for all respondents and .268 for boys. Westview has the largest girls' belonging deficit among the six high-school catchments.

The Westview maps are especially striking: girls and boys occupy many of the same places, but the area in which boys report belonging is dramatically larger.

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03 • The Map Book
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THE MAP BOOK

One place. Different dimensions of everyday life.

Scroll through a sample of the indicator maps. Click any image to enlarge it.

Tap or click any map to view the full-size figure.
PLAY

Where youth spend leisure time

9,072 stories of play shared by 3,220 youth.

MOVEMENT

Where youth are moving actively

Walking, biking, scootering, and other active movement.

SAFETY

Where youth feel safe

Places where youth most frequently report feeling safe.

ROAMING

Where youth can move and feel safe

The overlap between active movement and feelings of safety.

THIRDSPACE

Where everyday youth life happens

Leisure and recreational spaces significant to young people's everyday lives.

BELONGING

Where play and ease overlap

Places where youth spend leisure time while feeling safe and at ease.

FRICTION

Where youth struggle to move

Places where youth report obstacles to walking, biking, scootering, and rolling.

CHALLENGES

Where play feels difficult

Places where youth are more likely to feel uncomfortable or unsafe at leisure.

PLAY OPPORTUNITY

Where play is happening under difficult conditions

Prioritizes places where improvements could have immediate impact.

MOBILITY OPPORTUNITY

Where active movement and difficulty overlap

Identifies places where access improvements may unlock mobility.

04 • From Map to Action

FROM MAP TO ACTION

AMP does not stop at identifying the problem.

The Beaverton Field Guide shows how the same youth insight can be used at progressively finer scales.

1

Prioritize

Score catchments, routes, parks, or other places using AMP indicators.

2

Investigate

Open the youth stories underneath the score to understand what is creating friction, discomfort, or opportunity.

3

Respond locally

Use hyper-local activity preferences, place context, and mapped experience to shape infrastructure and programming.

05 • Girls + Belonging

DEEP DIVE • GIRLS IN BEAVERTON

Belonging is not experienced equally.

Across Beaverton-area parks, girls report substantially less belonging than boys. The report then follows that gap into the Westview HS catchment, where girls have the largest belonging deficit of the six high-school areas.

Girls36%Below overall average • Belonging score .160
Boys7.6%Above overall average • Belonging score .268

The implication is not simply “girls play less.” In Westview, girls and boys are playing at similar rates. The difference is in the conditions surrounding that play: the pathways, in-between spaces, and environments that determine whether activity feels comfortable and sustainable.

06 • Programming Insight
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PROGRAMMING INSIGHT

What are Beaverton youth playing? What do they want to play next?

Recreation planning works better when it reflects both what youth already enjoy and what they are asking for next. Beaverton youth shared the activities they currently play, the activities they want to try, and the activities generating the strongest enthusiasm.

PLAYING NOW

What youth are playing

  1. 1. Soccer20%
  2. 2. Walking20%
  3. 3. Riding Bikes15%
  4. 4. Basketball13%
  5. 5. Playing at the Park12%
WANT TO PLAY

What youth want to play

  1. 1. Soccer7%
  2. 2. Riding Bikes7%
  3. 3. Volleyball6%
  4. 4. Basketball5%
  5. 5. Swimming5%
STRONGEST ENTHUSIASM

What youth are most enthusiastic to play

  1. 1. Skating (ice & roller)
  2. 2. Volleyball
  3. 3. Tennis
  4. 4. Hiking
  5. 5. Rock Climbing
Programming opportunity Volleyball appears in both the “want to play” and “most enthusiastic” lists, while skating, tennis, hiking, and rock climbing point toward interests that are less visible in current participation.
07 • Full Field Guide
Preview from the Beaverton Map Book and Field Guide

41-PAGE MAP BOOK & FIELD GUIDE

There is much more in the report.

The full Beaverton field guide includes demographic profiles, all ten core maps, high-school catchment comparisons, activity and aspiration analysis, safe-route prioritization, park rankings, hyper-local planning examples, a girls-and-belonging deep dive, and an appendix of priority routes and parks.

FROM BEAVERTON TO YOUR COMMUNITY

What are young people experiencing that your existing data cannot see?

AMP can adapt this approach to parks, mobility, schools, neighborhoods, and regional planning.